In search of magic stone. Lodventure
Research-surviving adventure. Early access.
The game is declared for the Windows platform.
Four heroes completely desperate. You need to find a magic stone, but it is still not. Half of the adventurers want to return home, but the rest persuade them to continue the search.
The gameplay is a mixture of research on the world and survival in it.
We set up the hero’s appearance and set off. You can both create your own world and gather in a coop up to 4 people.
As far as I understand, now there is only one level – forest. In general, the following happens: it is necessary to kill the Super-Boss of the location, then the path will open to the next and so on to the victorious end and the coveted stone, which the adventurers are looking for in the plot.
First of all, it is worth picking up resources – stone, wood. First, we pick them with your bare hands (health decreases from this), and then with primitive scheduled tools that should be created as quickly as possible.
It is also necessary to collect berries and grass from the bushes as far as possible. The former are useful as the first food, and the second is a basic resource for craft materials and buildings.
Also, do not forget about combat guns, sword and onions are extremely useful for battles and hunting. You can, of course, fight with fists, but even the most frail wild boar cannot be overcome.
Tools, weapons, armor have strength that is spent when using a thing or when death.
A very important and good moment – all resources (stone, trees, bushes, animals) are quickly restored, so you can collect without fear that they will end.
When the materials become enough, we create useful buildings. Almost immediately you need a bonfire and a tent. We fry meat on fire (it is unrealistic to feed the berries), in the tent the hero rests from accumulated fatigue.
After survival is provided, you can already do more capital construction. Craft stations, chests and other usefulness can only be located on the floor. So we have to build a hut (or several – this is convenient).
When craft machines are ready, you can get a better weapon and some kind of armor.
In addition, it is necessary to organize the processing of resources in more advanced. There are not many types of them, but time is a decent business.
At first, only wild boars meet us as enemies, nogamstop-casinos.co.uk but if we delve into the forest, then quite dangerous wolves and even more dangerous robbers are already waiting for quite dangerous.
The bandits have quite diverse types of attacks – fight in close combat, throw bombs, shoot from onions. Wolves usually attack flocks (this is dangerous), and if I understood correctly (but this is not for sure), then there can be something like elite among them among them. It was so that two wolves reached it, and the third, the same look, was easily dealt with me. Whether it is a mini-boss, or I was so “lucky”.
Battles are held on locations or in conditional dungeons. In the dungeons of the battle, purely subjectively – more dangerous. The enemies there are somehow more aggressive. Danges are marked on the map with special icons.
The survival system consists of hunger and fatigue of the hero. With the first we fight, eating fried meat or berries, with the second will help rest in a tent or on a bed in a hut.
There are two types of character pumping.
The first is the collection on the locations of special stones that give skillponts. For the points scored, we strengthen and study skills. I studied them to study, but so far it goes so that they simply do not work, are not transferred to the active skill panel, although the purpose of the corresponding buttons took place.
The second development possibility is a set of liabilities for the experience gained. They are added quickly enough for any activity, even, for example, for the cutting of trees. Each subsequent point requires a slightly larger size of collected experience.
The state of early access
There is a laconic road development map of the game. They promise that there will be more and more.
A little about sad
It seems that the balance is well worked out well, if we consider different aspects separately, but the complex has a problem. After two hours of overcoming, I noticed that I was about in a given circle:
– Grass (it is especially important).
– If necessary, dug stone and chopped wood.
– Resource processing (long).
– A little advanced in craft.
If everything goes well (the hero is well -fed, rested, the equipment is unscrewed), then you can make a sortie to enemies or in Danzh. But here there is trouble – we are painfully beaten in almost any, even a winning fight, and restore health not so fast. It regenerates over time if the hero is full, but very slowly. Thus, it makes sense to again make a voyage to collect resources, and there is practically no advance in the combat component. Already at the end of the gaming session (3.5-4 hours) out of the corner of his eye on one of the machines I noticed something similar to Hilka. But there so many resources had to be collected and processed again that I gave up. In my opinion, it would be worth it to somehow give some adequate treatment to the hero.
Pretty did not please the construction of buildings. It would seem that everything is simple, put the floors and around them the walls. Expand if necessary. At least the section and “about sad”, but it is necessary to praise – there is a tool of complete dismantling or moving all structures.
The trouble came from where I did not wait – the floors can not always dock with each other, which means that there can be no question of any decent hut.
Perhaps, of course, I found such an unsuccessful area for development, but the focus is that it is visually determined where the floor will eventually get up and where it is almost impossible, only an experimental way or immediately prepare a large super-ive (you will need a lot of resources, and this is again time to collect and concentrate in the boxes) and conduct reconnaissance). By the way, it is not a fact that this will help, since the trees are constantly growing and can grow next to the hut and it may change the terrain. At least, it seems, with the initial development, it was possible to put the floor in any place, and then no longer.
In my opinion, in such a game, floors should be placed unambiguously on almost any surface (of course, for example, not to the mountains of the mountain) and, if necessary, a little adjust the relief.
Consider the pros and cons of the game, summarize the results.
+ Simple but pleasant graphics.
+ Simple (it feels like a soundtrack from the free music of YouTube), but acceptable musical and sound accompaniment.
+ Separately, good survival systems, collection of resources, craft, construction and battle.
+ You can play one or in a coopeous up to 4 people.
+ On paper (part does not work), good pumping of the hero.
– This is a purely personal impression, without complaints about the truth in the last instance, but it seemed to me that the balance in the game should be shifted from survival, collecting resources and craft for combat activities. Moreover, it is paradoxical, all of the above is played quite well. Now it is the adventures and battles that occupy very little time.
– Active skills did not want to take places on the buttons of quick access.
– No Russian language of text. The required level of English knowledge is low.
The conclusions are subjective
As for me, now the project is at the stage of early access, in the form in which these early accesses were standard and thought – playable, but it will be raw enough and will (or will not) be eliminated in the course of work. It is difficult to give forecasts, which in the end with this game will succeed, but it causes a certain interest at the concept level. The general idea looks good.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.
